Hey all,
Since we are going ahead with my proposal, I’m making this thread now so I can give everyone a chance to give inputs, criticisms, and concerns. I’ll keep it short and sweet.
When: This Sunday, December 14th. 12pm eastern US (6pm central europe)
Where: West side of spawn!
The plan follows this diagram:
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To create more space for embassies, we will push the current farm back to allow a second row of embassy plots on the northern side of the road.
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We will lift the terrain to street level to give the farm the plantation look the original design was supposed to be. That means we need dirt donations from people by Sunday!
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Plantation house will be designed by aljady, who has built the outer shell. She will oversee construction, while the community will build the interior and provide tweaks once the main shell is finished.
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Main entrance will be from the south, with a Podzol path leading in. Three smaller entrances East, West, and north. A custom fence will surround the farm rather than wooden fences. I dont have a pic on hand, i’ll post tomorrow morning and get your thoughts!
5)The intersection of the west road and the road leading to the farms will be made into a circular plaza. In the middle a fountain or better yet a Statue of some sort. Would be good to have ppl skilled in 3D art to help, looking for volunteers!
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The interesection will have a road leading south to the upcoming harbor, and north to the farm
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The fields with food shouldnt have to be so big, it’s unnecessary to have massive fields. We should go for aesthetics over function since this is spawn, and things should look nice.
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We also dont need Cacti and netherwarts, they are both out of place and should be built in their corresponding biomes. They stand out for all the wrong reasons.
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There is space available north west of the area, if we want animal farms they can be place in a secondary compound there. It would be far enough from spawn to not contribute to lag, but that in my opinion is not a priority.
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We expand the west road and make the path leading up to the area more visible and grander. Right now the west side is kind of hidden.
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We put the subway tracks underground. They go underground just before the bridge so why not have it underground the whole way there? The subway isnt finished, is not being utilized, and would only serve to obstruct the top parts of the embassies. We keep it but put it underground.
Embassies:
The main thing built on Sunday will be the farms and prepping the space for embassies. While the district is a community area, the builds will be built by individual owners of towns, and therefore does not need community involvement. Every owner of an embassy should have the right to choose who gets to help or not. If they want to do it alone, thats their right. This is a community driven area, not community builds.
That being said, embassies should
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Be reserved for towns, not individuals. A town should have a minimum of two active players
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Show genuine interest in wanting more players. Clear application process and requirements should be listed at the embassy, as well as a description of your town and what it’s for.
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Explain the themes and guidelines in detail
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List current members
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Explain how to arrive in case tourists want to visit
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Be a high quality build which reflects your town
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But most importantly, Be creative and fun!
Plot Size to be discussed here!
I also believe that people’s involvement in spawn clearing, spawn builds, and mine filling should be taken into account when assigning spots. People who helped more and have been selfless to the community should get priority. This last part is up to the admins however.