Oh no... Has Arcane died?


#1


breathe! BREATHE!

Hey guys!

As you may have noticed, we’ve been losing a lot of players recently. It’s worth noting that school has begun for a lot of people, and that nearly every Minecraft server out there has seen a fairly drastic drop in traffic. Even so, the past few days we’ve barely hit 3 players!

No worries though, we haven’t died. I’ll be picking up on the advertising soon and we can expect to see a bunch of new folks.

I’ve also had a lot of stuff planned for the server, so you can expect to see a bunch of new stuff very soon! Please note this stuff isn’t rock solid yet, so if you’d like to throw some criticism our way, do so in the suggestions forum.

Here’s what you can expect in the future:

[quote]A fully custom land protection and economy plugin (as ‘vanilla’ as possible, incredibly quiet and un-obstrusive. No spammy messages, no buying items from shops, no garbage!)

A new, fresh spawn point for new players! (you’ll be able to change your spawn point via command if you’d like.)

More staff - Including a ‘community manager’ type position for arranging and running events (pvp tournament anyone?)

Website changes

And more!
[/quote]

Great things are coming to Arcane. We’re not done yet :slight_smile:


#2

Arcane is a as-close-to-vanilla-as-possible Server, and we are here because of that.

Economy and plot plugin is incompatible with Vanilla…


#3

I honestly agree in general. Economy can be helpful, but normally will cause issues. Plot protection? Headaches.


#4

As the person who was asked to develop the economy / plot plugin, I think I can be of service here. I’m making it as unobtrusive as possible: you won’t even know it’s there unless you use its commands or try to build / mine in somebody’s land.

The economy part isn’t going to replace trading, of course. It’s just going to be points you can spend on creating a plot. This means you’ll actually have to do a fair bit of work before you can lay claim to anything.

As for it being “incompatible with Vanilla” … I hear you on that concern, but the plots will be completely invisible. It will send you a message if you try to break it, but buttons, chests, etc will still function as normal for anyone. It’s basically LWC for whole buildings.


#5

How would community areas or community build work with this plot/economy thing?


#6

Let’s say you own a community exp grinder. You could either give your friends rights to the plot, or set it to public just like you’d do for a chest.


#7

Basically, an area will be completely open and unregulated just like normal minecraft, until someone puts a plot there. They can add people to the plot if multiple people need to edit blocks, but you won’t need permission to push buttons, open doors, eat lunch, etc. Anyone who’s on the list for a plot will be able to break and place blocks, but only the owner can remove the plot or add/remove editors.


#8

Is the plot gonna be a chunk(or multiple chunks)? I would find it rather important that it’s a 3-D region and not just 2-D if you know what I mean?


#9

Suggestion for said Plot system, if we do implement it…

I believe it’s been said that, in general, if someone’s been inactive for 6-7 weeks, the area is more or less up for grabs. After talking to the mods and verifying inactivity, of course.

My idea would be requiring someone to “pay rent” on a plot, and having the protection last for weeks from that. Something that’s not hard to collect, like an iron block or something. Then if the person does not log in to “update” the protection, it will drop after so many weeks. Perhaps allow others that are “allowed” in the protection (like how you add someone to a chest-protection) could pay the “rent” in the person’s place.

Just an idea. :bulb:


#10
  1. How does staff feel about the idea of using natural resources (diamonds, gold, iron) as currency? A credit/money system seems pointless if we dont have a shop system too (which no one wants). Using resources mined to buy plots seems the most logical.

  2. Can we make the names of the stuff in the plug-in a bit more… cool? Credits and plots sounds so boring. You could make it somewhat along the towny model. where you start with a hamlet or cottage and work your way up to a city. Just a simple way of making the plots system interesting rather than use generic dull names


#11

Agent, isn’t your plan to remove the greylist while adding the credit and plot plugin?

So you want us to go back to 10 griefs a week, when we have only 1-2 each week nowadays with the greylist?

If so, you can’t say say the plot plugin is “un-obtrusive”: we WILL be forced to use it to protect ourselves.
And to protect ourselves, we will have to pointlessly grind. So you are basically forcing us to grind to protect our builds?

See, this is why I don’t think it’s a good idea… We are about to take away a good security mesure, the greylist, to implement a forced-grinding protection !

So please, do not throw us back into the time when we had to deal with griefers every single day, whilst adding grinding to protect our creativity…


#12

What is dead may never die.


#13

Bear in mind, when I suggested an iron block as a plot-buy, I was thinking that because that can be either mined, or you take 20 mins at the iron farm.


#14

[quote=“DClem”]Agent, isn’t your plan to remove the greylist while adding the credit and plot plugin?

So you want us to go back to 10 griefs a week, when we have only 1-2 each week nowadays with the greylist?

If so, you can’t say say the plot plugin is “un-obtrusive”: we WILL be forced to use it to protect ourselves.
And to protect ourselves, we will have to pointlessly grind. So you are basically forcing us to grind to protect our builds?

See, this is why I don’t think it’s a good idea… We are about to take away a good security mesure, the greylist, to implement a forced-grinding protection !

So please, do not throw us back into the time when we had to deal with griefers every single day, whilst adding grinding to protect our creativity…[/quote]

Earning credits shouldn’t be grindy, it should be fun - You already place and mine so many blocks already. The idea is you shouldn’t need to spend hours mining netherack just to protect your stuff.

Also, we wouldn’t just drop the greylist straight away - there would be a reasonable period where it would overlap with plots. I’d also consider giving old players a certain amount of free plots, based on how long they’ve been on the server, so they can protect the land they’ve already got.


#15

I don’t really understand how an economy system would work with an almost completely vanilla server like Arcane.
The only way it would work is if it was no plugin but just a few signs at spawn saying something like "12 Gold=1 Diamond. But even then, no one would use it.


#16

Everybody seems spooked by the use of the phrase “economy plugin”. There is no, I repeat, NO system being added that will sell you diamonds for points. There will be a system of abstract internet money, yes; but it will be based in mining and placing blocks alone, and will only be spendable on buying plots. You can send your points to other players if you like, but there’s nothing forcing you to do so, nor anything that will require them to give something in return.

Also, doesn’t anyone remember that the greylist is only a few weeks old? We did just fine before it was implemented. Sure, we had griefing, but a major reason we’re still on 1.7.10 is the anti-griefing plugins we use- they’re effective when grief’s reported, which it tends to be unless you’re off the server for weeks. All the plots will do is guarantee protection for certain areas, while leaving the rest of the server open for new players to explore and build. No more starving newbies waiting in vain for greylisting!

One more thing! The plots are designed to be rectangular, but there’s no restriction on size or shape, and you’re protected bedrock to skybox within that area. Imagine the spawn protection of vanilla, but anywhere you want.