God damn it, I just wrote a detailed and nicely worded response which some how didnt go through. Gotta go to work but let me give the gist of it:
This area has been proposed multiple times before in other threads, and I’ve already said why we aren’t going with it. That area is just too close to spawn. The whole point of moving the farms is so that new players dont load in the area when they first join to curb the lag issue. If we are moving the farms from under spawn, only to have them 50-80 meters off to the side, then nothing gets fixed. The valley to the east is just barely outside the loading in area, while on the west side the loading in area stops just by the hopistal. From there to the river there is very little area to work with, and the staff agreed we are going for aesthetics over function so no building animal pits underground, etc etc.
The point of the embassy district and it’s placement is we want people to advertise their towns, and make sure new players see these embassies. That’s why we thought of putting them on the way to the farms, because they will probably be among the best builds at spawn and will get the right exposure. It also showcases our server’s sense of community. IDK why you guys are saying that hill area is hard to work with, because it’s been pretty flattened out, making it a large flat area. If however people are really opposed to it, especially because of the green from the hill biome, then we can move them to the west side (although we lose that exposure from the path to the farms). Moving the farm though, at least there, doesnt seem like an option. However, there are also a number of people who wanted to build the embassies on that hill, so option B is everyone just builds the embassies wherever they want if there is no clear majority