Don’t worry, we all have the same goal, which is to get this setup to produce as much iron as possible.
Just to clear up one part that I probably didn’t explain properly in my last post.
Not exactly. What happens when the iron golem cap is at 1 is that one golem spawns after 6 minutes*, slides down to the lava for a few seconds during which no other can spawn, dies, then the 6 minutes countdown starts again.
What happens when the iron golem cap is at 2 (or more) is that one golem spawn after 6 minutes, and then the 6 minutes countdown starts again for a second golem.
The only difference in “productivity” is the few seconds during which the first golem slides down to the lava. And if you want to not “lose” those few seconds, you’d need to transform the iron farm in a way that basically breaks it.
As far as I can tell, the chunks themselves don’t seem to be a problem, but I’m not sure the entities are loaded like blocks/chunks are. If the chunks of all 16 farms are loaded but the radius for entities is smaller and only the villagers of 8 are, that’d explain why we’re only getting half of what we should.
We could test this by putting people on the 4 far corners and see if productivity improves.
[size=85]* I know that’s not how it works exactly, but I’m simplifying[/size]